Once upon a time, in the kingdom of far far away, I needed to explain that UX deliverables aren’t just ugly, simplified versions of visual design. I’m pretty sure you’ve been there too. I came up with an analogy that meant to kill the dragon, steal princess and win me a shiny pot of gold.
UXPin Blog — Design Studio
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3C – 3 reasons to prototype and the webdesign mastery
Prototyping, though often confused with magic, is just a simple tool to reach satisfying level of: 1. Creativity (prototyping as a „brainstorming tool”) 2. Certainity (prototyping as a „testing tool”) 3. Clarity (prototyping as a project documentation) It’s also known as 3c – 3 reasons to prototype.
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Why your UX team sucks?
So you’re either part of User Experience team or have invested in creating one and you’re not happy with the results. What’s going on? What are the main reasons? Remember: Usually your team isn’t a group of lemmings. They just got temporarily lost. 1. They don’t work together (And by together I don’t mean in
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5 reasons why you should always start webdesign on paper
1. Efficiency Paper prototyping is the only one truly rapid method of prototyping. It doesn’t take much time to create basic visualization of your ideas. Actually it’s a matter of minutes. That means that you’re gaining more time for prototyping (and testing!) alternative user interfaces. Create more in less time that’s efficiency which must result
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Paper prototyping and Co-Working
I would say we’re teenagers of the IT world. And just as rebellious teenagers, we have strange tendency to defend strongholds of our views in a nonsense manner. Who never has a fight with unbelieving in a power of user testing programmer, vintage project manager, or client who knows what is the best for his
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